Hierarchical 3DGS
Hierarchical 3DGS is a dataset released with H3DGS paper. We implement the two public single-chunks scenes (SmallCity, Campus) used for evaluation. To collect the dataset, authors used a bicycle helmet on which they mounted 6 GoPro HERO6 Black cameras (5 for the Campus scene). They collected SmallCity and BigCity captures on a bicycle, riding at around 6–7km/h, while Campus was captured on foot wearing the helmet. Poses were estimated using COLMAP with custom parameters and hierarchical mapper. Additinal per-chunk bundle adjustment was performed. It is recommended to use exposure modeling with this dataset
H3DGS | 25.53
Paper's PSNR: 25.39
Results in the paper were evaluated using different tau (0, 3, 6, 15), where tau=0 is the slowest, but highest quality. We choose tau=6 - consistent with most experiments in the paper, providing a good trade-off between quality and speed. |
0.803
Paper's SSIM: 0.806
Results in the paper were evaluated using different tau (0, 3, 6, 15), where tau=0 is the slowest, but highest quality. We choose tau=6 - consistent with most experiments in the paper, providing a good trade-off between quality and speed. |
0.364 | 1h 23m 4s | 14.94 GB |
PSNR
Peak Signal to Noise Ratio. The higher the better.
H3DGS | 26.42
Paper's PSNR: 26.29
Results in the paper were evaluated using different tau (0, 3, 6, 15), where tau=0 is the slowest, but highest quality. We choose tau=6 - consistent with most experiments in the paper, providing a good trade-off between quality and speed. |
24.63
Paper's PSNR: 24.5
Results in the paper were evaluated using different tau (0, 3, 6, 15), where tau=0 is the slowest, but highest quality. We choose tau=6 - consistent with most experiments in the paper, providing a good trade-off between quality and speed. |
SSIM
Structural Similarity Index. The higher the better. The implementation matches JAX's SSIM and torchmetrics's SSIM (with default parameters).
H3DGS | 0.807
Paper's SSIM: 0.81
Results in the paper were evaluated using different tau (0, 3, 6, 15), where tau=0 is the slowest, but highest quality. We choose tau=6 - consistent with most experiments in the paper, providing a good trade-off between quality and speed. |
0.798
Paper's SSIM: 0.801
Results in the paper were evaluated using different tau (0, 3, 6, 15), where tau=0 is the slowest, but highest quality. We choose tau=6 - consistent with most experiments in the paper, providing a good trade-off between quality and speed. |
LPIPS (VGG)
Learned Perceptual Image Patch Similarity. The lower the better. The implementation uses VGG backbone and matches lpips pip package with checkpoint version 0.1
H3DGS | 0.331 | 0.396 |