Tetra-NeRF
Tetra-NeRF is a method that represents the scene as tetrahedral mesh obtained using Delaunay tetrahedralization. The input point cloud has to be provided (for COLMAP datasets the point cloud is automatically extracted). This is the official implementation from the paper.
Authors: Jonas Kulhanek, Torsten Sattler
Blender
Blender (nerf-synthetic) is a synthetic dataset used to benchmark NeRF methods. It consists of 8 scenes of an object placed on a white background. Cameras are placed on a semi-sphere around the object. Scenes are licensed under various CC licenses.